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Game Design Document
Dec 19, 2021

Game Design Document

The game design document for Ragnarok, an NFT-based strategy game built on the Hive blockchain.


Opponent options when being attacked:

3 choices: COUNTER (reraise) ENGAGE (call) BRACE (fold)

  • COUNTER: You “engage” the initial attack and then put in a new attack. NOTE ( The minimum reraise (counter) is equal to the size of the previous bet or raise. If someone wishes to reraise, they must raise at least the amount of the previous raise.)

IE: I have 100 health; you have 100 health. I attack for 20 preflop, you counter for 40 (my bet 20 + the min bet you can make 20 = 40) - now I must engage for 20 more, brace or counter again myself.

  • ENGAGE: which acts as a “call.” If you click engage, the next card will come, in this case, the flop.

IE: I attack for 30 preflop, you engage. The action stops, then the flop is dealt. It is now my turn, and I choose which options I want. If I bet 30 preflop and you engage, then I bet on the flop, and you fold, you will lose 30 health points.

  • BRACE: this means you instantly lose 1 health, and so does your slowest pet.

  • On the flop, the attacker has 2 options, to defend (check) or to attack (bet.)

Battle examples:

I’m dealt AA preflop. I attack for 5HP. You engage the 5HP attack.

The flop comes Ah Kd 7d

I attack for 10HP You brace. You lose 5hp.

Example: We both have 100 HP. I attack preflop for 30 HP. You brace, you lose 1-2 HP (pet dependant.)

Example: We both have 30 HP I attack for 30 HP You brace, you lose 1-2 HP (pet dependant.)

Example: I bet 1 HP You engage. Faith is laid out, and I defend you defend Forsite I defend you defend Destiny I defend you defend Whoever has the best faith cards win, and the loser loses 2 hp.

Before the Faith is laid, I attack for 30, you engage. Faith comes. You defend, I attack for 30, you call. Forsite comes, you defend, I attack for 30, you fold. You lose 60 health points.

All stats carry over to the next match except speed points. You must use your speed points that round, or you lose them. Every other stat carries over HP, STA, and RAGE points.

Out of PVP mode and inside of CHESS mode, every player on both sides recovers 1 stamina for each chess move performed.

Repeat

The battle then goes back through the loop until one player’s God is defeated. The battle cycle goes, Spells/Pet first, then the hero attacks. The poker hand in its entirety acts as one round, think of each street as jostling for control with two weapons pinned against each other, the back and forth dance of the round of attack.

End combat

When one of your gods loses all their health points, they get knocked out of the game, and their respective chess piece gets knocked off the board.

Postgame phase

After your match finishes you

  • Gain EXP coins used to upgrade your gods (Crypto)
  • Gain rating for your online rank

Between games

  • Customize your gods – Equip them with various spells you want for your matches (Up to 30 per God) – Equip them with various weapons or equipment to boost their stats
  • Level up your gods by staking your EXP coins gained by winning matches – Leveling up your God will allow for more spells to be attached, grant your God higher stats, etc.

Look and feel

Artstyle Mythological, elemental-based, fantasy aesthetic.

Audio A fitting soundtrack with satisfying sound effects.

Controls The game is primarily controlled by using your mouse, maybe hotkeys for selected tasks will be added if necessary in the future.


Cover Image Sources: 1 - 2